Wall Token Validation Issue When Multiple Tokens Are on the Same Tile

I would like to report a potential issue regarding wall token validation.

When multiple wall tokens are placed on the same tile, emitting one of them appears to assign the message to the nearest wall token rather than validating the intended token. As a result, a correctly reported wall token may be interpreted as a different one, leading to incorrect scoring.

I believe this behavior should either:

  1. Be explicitly documented in the RCJ rules so that teams are aware of this limitation, or
  2. Be addressed in the implementation.

A more robust validation method would be to compare the robot’s surroundings with the reported wall token and determine whether the reported token corresponds to the correct wall before awarding the point. This would avoid ambiguous matches when multiple wall tokens are located on the same tile.

I would appreciate clarification on whether this behavior is intentional or an implementation issue.