Hello @jp.dip,
Thank you for sharing your concerns with us regarding the RCJ Rescue Line difficulty increase. In the RCJ Rescue Committee we are aware of the wide difference in development level across the globe, that apply the RCJ Rule Set for their local, regional and super regional competitions. When we make rule changes we are looking to accommodate new competitors while attempting to maintain the competition exciting, present new challenge that incentivize robot change while maintaining a similar budget. As you expect, this is a complicated and excited problem to have, how to incentivize more people to join the robotics world participating in a tournament while encouraging existing teams to keep participating over the years to keep improving and learning.
From that perspective, as you can see in the 2025 rule changes, we are keeping the rules flexible to allow to the field designers to adjust to the level of their competition. In Rescue Line in particular, this year we only made changes to simplify the competition, limiting the size of speed bumps, preventing difficult ramp configurations and scoring ramps in a more granular way to increase the scoring. In Rescue Maze for example, we reduced the difficulty of the overall challenge by removing the debris and reducing the size of the speed bumps back to 1cm and creating a new section called the dangerous zone, where teams could use this information in their advantage to decide to enter and take higher risks while also being able to have more scoring elements. Therefore, as you can see, we are making rule changes thinking how to make it more accesible for more people.
About the field designs themselves, I want to echo what David properly articulated in his response. For the different tournament organizers, call it local, regional, super regional or international competition, it is important to keep into consideration the different team level in order to design great fields. If a field is overcomplicated and most teams can’t perform properly, the score will be close to 0 having a not that great experience for competitors and making it hard to determine which are the best teams in the tournament to move them to the next stage. The same is the other way around, if the field is too simple, most teams will be scoring most of the elements, making it a not so challenging learning experience and making it hard to properly determine which is the best team. As field designers, we need to take all these things into consideration and look to balance it, so everyone can have fun, learn from the task in hand and look to overcome the challenge at the best of their capacity.
Hope this helps better understand the competition a little bit more, and if you still have concerns or ideas in how to improve this, we are more than happy to review them and take them into consideration for the upcoming competition!
Best,
Diego Garza Rodriguez
2025 Committee