I red:
1.7.4 Teams can choose between two different evacuation point tiles, which are both right angled triangles with sides of 30 cm x 30 cm: • Level one: The evacuation point is a black triangle with a bump of 5mm along the side that does not touch a wall. • Level two: The evacuation point is a black triangle with 6cm walls and a hollow center.
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I observed that many evacuation point tiles following the level two rule have a base made by wood having about cm. 2 thickness, making the internal height to keep the balls/victims around cm. 4.
Is it a correct way to build it? I remark that in those conditions is easy some balls can come out pushed by others put inside time after time. -
If a robot puts the first victim correctly inside the evacuation tile but after a while another victim pushes out the first from the tile the points for the first victim are granted or not? In other words the total points for the victims correctly rescued are calculated at the end of the run considering only the amount of the balls staying inside the tile or step by step everytime a victim is put inside the tile correctly (many robots can put more then one victim at a time inside the tile)?